Войти

The virtual reality market expects annual growth of more than 50%

1877
0
0
Image source: © NASA

The global virtual reality (VR) market will grow by an average of 51.1% (CAGR) annually and will exceed $ 100 billion by 2026. This forecast was announced in the research company ResearchAndMarkets.

We are talking about spending on equipment, applications and services that provide immersion in virtual reality. The study says that sales of VR devices with gesture recognition will increase by about 53.3% per year and will amount to $ 11.4 billion by 2026.

It is expected that almost a quarter of the global VR market in 2026 will be in the United States - where the cost of related products and technologies will be measured at $ 23.2 billion, which will largely contribute to the equipment segment.

According to experts, the market for VR solutions will grow due to a number of factors, including the growing popularity of immersive projects, an increase in the number of scenarios for using VR technology and the integration of virtual reality capabilities with various devices.

Among the positive factors, the researchers also attributed the increased availability of VR devices and components for them and the use of equipment for corporate and industrial tasks, as well as for training and simulation.

Analysts also list several barriers that hinder the development of the VR market: the high cost of a fully immersive VR environment, the high energy consumption of such equipment, the adverse impact of VR on the health of users, and the complexity of development.

IDC analysts expect the global market for virtual and augmented reality hardware, software, and services to grow to $ 72.8 billion in 2024 from $ 12 billion in 2020. The average annual growth rate of this market will be 54%.

According to the research company Counterpoint Technology Market Research, the market for extended Reality (XR) devices, which includes helmets and headsets of virtual and augmented reality (VR/AR), in 2020 showed a decline of 9%, which was not as strong as analysts expected.

The market in question ended the year with better results than predicted, largely due to strong demand for the Oculus Quest 2 VR system in the New Year's eve season. This model helped Oculus take more than half (53%) of the global XR device market by the end of 2020, compared to 44% a year earlier. The top three also included Sony (11.9%) and HTC (5.7%).

The rights to this material belong to
The material is placed by the copyright holder in the public domain
  • The news mentions
Страны
Проекты
Do you want to leave a comment? Register and/or Log in
ПОДПИСКА НА НОВОСТИ
Ежедневная рассылка новостей ВПК на электронный почтовый ящик
  • Discussion
    Update
  • 29.10 05:15
  • 11115
Without carrot and stick. Russia has deprived America of its usual levers of influence
  • 29.10 02:28
  • 1
О росте производства в богоспасаемой империи св. Николая II
  • 29.10 00:40
  • 0
Комментарий к "В России призвали американских генералов провести для Трампа ликбез по подлодкам"
  • 28.10 21:36
  • 2
Беларусь и Мьянма поддерживают высокий уровень сотрудничества в военно-технической сфере
  • 28.10 20:10
  • 0
Комментарий к "США планируют практически утроить ядерный арсенал к 2050 году"
  • 28.10 18:54
  • 1
В России призвали американских генералов провести для Трампа ликбез по подлодкам
  • 28.10 17:41
  • 1
Игры и экология
  • 28.10 16:29
  • 64
CEO of UAC Slyusar: SSJ New tests with Russian engines will begin in the fall - TASS interview
  • 28.10 16:25
  • 57
МС-21 готовится к первому полету
  • 28.10 15:37
  • 0
Защита от агрессии
  • 28.10 15:34
  • 5
The United States plans to almost triple its nuclear arsenal by 2050.
  • 28.10 02:35
  • 4
Объявлен старт испытаний самолета «Ладога»
  • 28.10 01:18
  • 1
В России создали систему самоуничтожения для защиты информации
  • 27.10 17:00
  • 1
Дмитриев: Россия хочет дипломатического урегулирования конфликта на Украине
  • 27.10 12:43
  • 52
Improved ZSU-23-4M4 Shilka can also fight Tomahawk missiles